The Curling Manual

Table of Contents

Section 1 Overview of the Sport


Curling is a team sport played on ice. The sport, which is now an Olympic medal sport, probably originated in the 1500's on the lakes and ponds of Northern Europe. Two teams of four players each slide 42-pound granite rocks down a sheet of ice 140 feet long by 15 feet wide (see Figure 1.1). The rocks are delivered from one end of the sheet to the other toward the center of a 12-foot diameter target.

Curling is played actively in more than thirty countries in Europe, Asia, North America, New Zealand and Australia. The majority of players live in Scotland, Canada and the United States. It is mostly played indoors at dedicated curling facilities housing multiple sheets (lanes) of ice.

Curling can be enjoyed by nearly all age groups for social play and high-level competition such as the Olympic Games. Curling awareness has increased dramatically since the 2002 Olympics in Salt Lake City and the Games in Torino, Italy in 2006 where media coverage of the sport dramatically increased in the United States. Many teams are preparing for competition in the Winter Games in Vancouver, BC in 2010.

Object of the Game

The object of the game is to score as many rocks as possible by throwing them closest to the center of the 12-foot ring. The targets are painted into the ice just below the surface at both ends of the sheet of ice, to allow the game to be played back and forth, usually eight or ten times. Each player throws two rocks toward the target, alternating with the opponent. Rocks traveling down the ice will curve anywhere from six inches to six feet. After all sixteen rocks have been thrown the score is determined. Teams score one point for each rock closest to the center of the house without an opponent's rock closer. In each end (similar to an inning in baseball), only one team can score.

A unique part of curling is the concept of sweeping. Players vigorously sweep, or brush the ice in front of the rock to keep it moving. The friction (and resulting heat) of the brooms momentarily melts a molecular layer of the ice in front of the rock. This thin layer lubricates the bottom of the rock allowing it to travel farther and straighter.

The Playing Area

Some History

As mentioned earlier, the game originated on the frozen lochs of Western Europe several hundred years ago. There was a point in curling history where temporary enclosures were placed around the curling section of the frozen lake. This was done to protect the curlers from the elements.

Ice that is formed by cold air is known as "natural" ice. For natural ice to occur, obviously the temperature must be below 0 C (32 degree F). This limited the growth of curling to the northern latitudes. When the sport finally came to North America (early 1800's), it was primarily played in Canada, where the winter temperatures were consistently below freezing.

In the early 1900's, refrigeration technology allowed ice to be prepared in regions where winter temperatures are often above 32 degree . This ice is known as "artificial" ice. Almost all curling facilities now have artificial ice, which allows curling to thrive in lower latitudes.

Artificial ice is produced using a process of compressing ammonia or FreonĀ® and then allowing it to expand and cool. This cooling process removes heat from the playing surface, lowering the temperature, and creating ice. This is done by running cooling pipes under the playing surface. The pipes are usually four inches apart, run the length of each sheet, and carry cold liquid chilled by the ammonia or Freon. A four-sheet club has approximately six miles of pipe under the ice.

Artificial ice allows people to curl in warm climates as well. The refrigeration compressor is driven by one or more large capacity electric motors. These motors draw an enormous amount of electricity. To date, dedicated curling facilities in warm climates (35 degrees North latitude and below) are essentially non-existent. Curling in these climates usually happens at ice rinks that share ice time with skaters, hockey players and curlers.

The Sheet

The modern sheet of ice is approximately fifteen feet wide by about 140 feet long. Rubber "hacks" are placed in the ice for foot traction during for delivering the rocks.

Figure 1.1 Sheet Dimensions

The Hog Line

The hog line has two functions. The far hog line serves as the leading edge of the area "in play" meaning rocks must fully cross the hog line to stay in play during the end. The nearer hog line serves as the farthest edge of the delivery release point meaning all rocks must be released before they touch the near hog line.

Anecdotal Explanation

The name hog line comes from an old shepherding term. The line of slow-moving sheep at the trailing edge of the pack was referred to as the as the hog line, meaning they were as slow as hogs. This line of sheep was the farthest back a sheep could be and still be part of the group. You can draw the distant similarity. In curling, it's the farthest point a rock can be from the center and still be in play.

As players began to slide in delivery (1940s and 50s) rules were put in place to prevent a player from sliding the entire length and placing the rock in house. The near hog line seemed to be a suitable spot. Starting in the 1950s, the body was not allowed to cross the hog line during the delivery. In 1973, the international organization wrote the rule stating the rock must be released before it touches the hog line and the body would be allowed to slide past it. Today, the rock is removed from play if it touches the hog line prior to release.

The Ice

From a distance, curling ice appears perfectly smooth. After a closer look, you'll notice that the ice appears bumpy. The rocks ride on these small frozen bumps called "pebble". The pebble is put on before each game with a machine that works like a flower sprinkler. Without the pebble, there would be too much friction between the ice and the rocks, making it too difficult to throw the rocks the full distance. Pebble is what makes curling a "finesse game".

The ice is maintained between games by sweeping off debris and scraping the surface two or three times a week. A special scraping machine is manufactured just for curling ice. The resurfacing machine removes the build-up of pebble and any frost that has settled before new pebble is applied.

Occasionally, due to the uneven freezing of the surface, the entire area is flooded and allowed to freeze slowly. This levels the ice and is done about every six weeks.

It is very difficult to prepare a perfectly level ice surface. Even though most imperfections can't be seen, the way the rocks behave while in motion may indicate the presence of ridges and troughs. This is part of the game. Skips must determine what the sheets are like as early as possible, similar to "reading" the green in golf.

The ice surface temperature is maintained somewhere in the 22-25 degree range. In some cases, sophisticated equipment is used to measure and maintain these temperatures.

The Air

The air temperature in some clubs is controlled. The ideal air temperature at chest level is around 40 degree F. Not only is it comfortable for the curlers, the heat keeps the relative humidity lower so frost won't build up on the ice. Some clubs have dehumidification systems. This further decreases the relative humidity. Lower latitude clubs with no heating capabilities usually have frost problems. Higher latitude clubs with no heat are very cold.

The Curling Team

Teams are made up of four players. Each player throws two rocks, alternating with the opponent. The first position is known as the Lead and throws the first two rocks. The second position is known as the Second and throws the second two. The third position is known as the Vice Skip and throws the third two rocks. The fourth position is known as the Skip (calls each shot and is the team captain) and throws the last two rocks.

The skip controls the game by determining all of the shots and developing the game strategy. Since the rocks curl as they travel down the ice, the throwers must aim at a point other than the intended resting point. The skip is responsible for providing an aiming point. He or she places the broom upright, directly over the desired aiming point. The skip is also responsible for determining whether sweeping is necessary and communicating this to the sweepers*

The use of a team coach is becoming more popular. Curling coaches are required to "passively coach" the team. Rules state that the coach cannot interact with the team during play. Even with the existence of a team coach, the skip must call all of the shots. Coaches generally communicate before, after and in some cases, during a break half way through the game. Time-outs are another opportunity for coaches to intervene.

* There are certain instances when the skip is not responsible for determining sweeping. (See the Sweeping section)

Types of Shots

Essentially, there are only two types of curling shots, the draw and the takeout. There are many variations of these two shots, however.

Draws are shots that are only thrown hard enough only to reach the field of play at the other end. Takeouts are designed to remove rocks from play.

As mentioned earlier, we intentionally rotate the rocks as we throw them. These rotations are called turns. A clockwise rotation (for a right handed person) is called an In-turn while a counter-clockwise rotation is called an Out-turn. The names originally come from the direction your elbow took as you were throwing. (the elbow pointed out as you rotated the out-turn and vice versa). This is no longer appropriate because the elbow shouldn't move at all but the names remain.

Below is a list of possible draw shots:

  • Open Draw a rock thrown into an empty house
  • Center Guard a rock thrown short of the house to be used as protection
  • Corner guard a rock short of the house and off to the side
  • Come around any draw shot that curls around another rock
  • Raise Tapping a front guard into the house
  • Tap back a heavier weight draw designed to push another rock back but not out of the house
  • Freeze a draw that comes to rest touching another rock
  • Corner-freeze a draw that comes to rest on the edge of another rock

Below is a list of possible takeout shots:

  • Normal a takeout thrown with enough weight to firmly remove another rock (a normal takeout undisturbed should hit the back wall and bounce back about a foot)
  • Hack Weight Hit a takeout thrown with enough weight to gently remove another rock (a hack weight takeout undisturbed should come to rest at the back wall)
  • Peel a takeout thrown with very hard weight to remove rocks from play (undisturbed peel weight shots should hit the back wall and bounce back several feet)
  • Hit & Roll a takeout that, after making contact with another rock, rolls to a designated place
  • Tick/Chip a takeout thrown to hit another rock thin enough to move it to the side without removing it from play

The Skip's Signals and How to Interpret Them

All shots called by the skip have an associated hand or arm signal. Hand signals were developed due to the length of the sheet of ice (the option is to scream to other players at the other end). Also, many curling clubs are so loud that talking is difficult.

Skip's signal can vary dramatically. Listed below are the most common signals used. There are two basic types:

1. Signals to determine the shot

  • Tapping the ice with the broom (intended resting point)
  • Right arm extended (in turn for right-handers)
  • Left arm extended (out turn for right-handers)
  • Tapping the rock with the broom (intended takeout target)

2. Signals to determine the weight

  • Tapping the hack with broom (intended weight)
  • Touching the arm at the wrist, elbow or shoulder
  • Touching the upper body at the waist, chest and neck

The Game Flow

Games consist of either eight or ten "ends" depending on the level of competition. League and bonspiel games are generally eight ends while play leading to a national or world championship would be ten ends. An end in curling is similar to an inning in baseball. Each end takes approximately fifteen minutes, so an eight end game would generally take two hours to play.

Each game, the teams are assigned a sheet of ice (similar to a lane in bowling) at the curling club. Curling clubs have anywhere from two sheets to eight sheets of ice.

Pre-Game Routine

The game begins with a handshake. It is customary for each player to shake hands with each opposing player and each teammate. Shake hands with the opponent first.

We teach the kids to shake hands in our junior programs. The W.E.ST. Technique is a good handshake method for juniors AND adults.

W eb
E ye Contact
S olid
T wo

When reaching out for the handshake, make sure the webs (area between the thumb and index finger) of each hand make contact.

Eye Contact
Remember the color of their eyes.

Use a solid grip that is firm but not overpowering. This can be used for men and women.

Shake two times.

Practice Slides

In league games, it is customary to NOT practice. Most curlers take a few "practice slides" before throwing the first rock. This is done by sliding out of the hack area with no rock. Do not throw rocks prior to any game unless it is specifically mentioned in the league rules. Practice slides help limber-up the body (pre-game stretching is also recommended, see the Delivery section) prior to throwing the first rock.

In championship games, a short pre-game practice is allowed, generally ten minutes per team.

The Coin Toss

The vice skips on each team toss a coin to determine who has the last rock advantage in the first end. In most cases the winner of the coin toss chooses to throw the last rock, the loser of the toss chooses the rock color.

Beginning of the Game

At this point, the skips move to the opposite end of the ice and the team not delivering moves between the hog lines. The skip calls the shot, the first rock is thrown, and the game is on.

Note: In many clubs, the rocks are numbered from one to eight. Unless told otherwise, the lead should throw rocks number one and two, the second throws three and four and so on.

Each player will throw two stones per end, alternating with the opponent. Your team throws one, the opposing team throws one, and so on. As the lead is throwing, the second and vice are designated sweepers, with the skip calling the shots. When the second is throwing, the lead and vice are the sweepers. When the vice is throwing, the lead and seconds are sweeping. When it comes time for the skips to throw, the vice skip takes over responsibility of the house and calls all sweeping for direction. The lead and second remain as the sweepers for the skip's shots. Yes, the lead and second sweep more than the vice, and the skip doesn't sweep at all.

Position of Players

Understanding where to position yourself on the ice is critical to team performance as well as playing by the rules. The leads and seconds must position themselves between the hog lines unless they are about to sweep or about to deliver a rock.

If you are about to deliver a rock, position yourself behind the hack and remain quiet and still as your opponent delivers. As soon as the opponent delivers the rock, choose your rock and move into the hack area. While the opponent's rock is still in motion, begin the setup process in the hack (described in the Delivery section).

If you are about to sweep, position yourself on the tee line approximately two feet from the sideline. Confirm the shot and weight with the thrower. As your teammate begins to deliver, start moving forward and to the center trying to "meet" the rock near the hog line. At this point you may begin sweeping the rock if necessary.

When you have stopped sweeping, return to the other end of the ice. Be sure not to walk down the center of the sheet, preventing the opponent from viewing. As you are walking back, try not to distract the opponent in the hack. If time permits, stop and remain still while the opponent is delivering.

Completing the End

Once all sixteen rocks have come to rest, the vice skips from each team agree on how many rocks are counting and to which team they belong. Only one team can score in an end and the most any team can score is eight. Occasionally, when the counting rock or rocks can't be determined by the naked eye, a special measuring device is used (see the Measuring Rocks section). Normal scoring in an end may be one, two, three or even four rocks. Scores of five, six and seven are much less common. Scoring all eight rocks is as rare as a hole-in-one in golf and many players never see one.


Having last rock in any end is clearly an advantage. It's called having the "hammer". The hammer in the first end is determined before the game by a coin toss, generally by the vice skips. In championship play, the hammer is evenly but randomly assigned.

After each end, when all sixteen rocks have come to rest, one team will score one point for every rock it has closest to the center. Only one team can score in an end. The scoring team gives up the hammer in the next end. If no team scores in an end, either deliberately or by accident, the hammer is retained.

The vice skip of the scoring team is responsible for posting the score after each end. On the curling scoreboard, numbers 1 through 16 (possibly 17, 18, 19 etc.) are painted horizontally from left to right. These numbers represent the rocks scored. At one end of the scoreboard, there is a stack of individual numbers from 1 to 10. These represent the ends and are hung either over or under the painted numbers. Since teams throw different colored rocks, the ends are hung above or below the painted numbers depending on color. In curling, the rocks scored are posted cumulatively, meaning two rocks scored in the second end are added to whatever was scored in the first end (if any).

The team scoring in the end throws first in the next end. This means that the scoring team will never have last rock advantage after just scoring.

Finishing the Game

At the completion of the game, it is customary to again shake hands with your opponents and your teammates. It is now time for broomstacking. Most curling clubs have some sort of gathering area for broomstacking teams. There will usually be table set up behind each sheet of ice designated for this.

Conceding the Game

Curling is one of only a few sports that allow a team to concede before the end of the game. It is customary to concede the game if you think the lead is insurmountable, even if it is mathematically possible to still win or tie. Of course if it is mathematically impossible to tie or win, the game is over and the losing team should immediately shake hands.

Game Speed

Most people find that fifteen minutes per end is a comfortable pace for the game. In fact, most league schedules and game times rely on this. Slow play not only delays the following games, it allows players to get bored and/or cold. It is important to be ready to throw when it is your turn.

Timed Games

At all championship level games and in some bonspiels, time clocks are used to control the speed of the games. The reason for time clocks is to prevent one team from taking enormous amounts of time to call the game. The clock is similar to a chess clock and each team has 73 minutes (146 minutes total) to complete a ten end game. Teams out of time lose the game.

The clock begins at the start of the forward motion of the rock and stops when the skip or acting skip is clear of the playing area. Skips should note that even if your rock has come to rest, the clock would continue to run until you completely give way to the opposing skip.

It is necessary for the lead and second to be ready to play when the opponent's rock comes to rest. This is a noticeable difference in the pace of the game. Teams under the clock no longer have the luxury of casually moving into the hack and taking their time. The pace at the beginning of end is usually faster than the pace at the end due to the vice skips and skips discussing the shots. The faster the leads and second are, the more time the back end has to discuss the strategy.


Equipment for Curlers

Curling equipment comes in a range of complexity and cost. The only essential items are a "slider" and a "broom". A slider is a piece of TeflonĀ®, plastic or steel that is slipped onto one foot in order to easily slide down the sheet of ice. The modern game of curling is designed around the ability to slide with no effort. The other foot usually wears a rubber-soled shoe used to grip the ice. To throw the rock, one foot pushes while the other slides. Right-handed curlers push with their right foot and slide on their left.

The broom or brush is used to sweep the ice (polish it, actually) and most curling clubs have brooms available for use. See the Advanced Equipment section for the CurlTech choice on purchasing a broom

More advanced curlers may choose to purchase special curling shoes with a built-in slider. See the Advanced Equipment section for the CurlTech recommendation for curling shoes.

There are many manufacturers of curling equipment in the United States and Canada. Most veteran curlers choose to have their own curling equipment; shoes, brooms, special curling gloves, pants, jackets, etc. The list of equipment types and styles is endless. Consult your local curling trainer or curling professional for advice on appropriate equipment.

Equipment for the Curling Club

Curling facilities own a variety of equipment that directly affect to the game.

Refrigeration System

The most expensive and complex equipment in the club is the refrigeration system used to make artificial ice. Heating, dehumidification and water purification systems are also complex and expensive.


The next most critical piece of equipment is the rocks. They are made from solid chunks of special, high-density granite found in Wales and Scotland. Earlier rocks came from an island off the Scotland coast called Ailsa Craig. The island's best granite is called "blue hone". Blue hone granite is very dense and lasts long as a running surface. Unfortunately, they have a tendency to break or chip near the striking band. A better striking rock is a Trefor (pronounced Trevor) quarried in Wales but its running surface wears quicker and can pit, causing irregular movement. The best rocks today are Trefor granite with blue hone inserted as the running surface. The cost of a rock is between $300.00 and $500.00! With proper care, they can last many decades. Se the Field of Play section for more detail on rocks.

Misc. Club Equipment

Other equipment at the curling club includes measuring devices, ice scrapers, large maintenance brooms and scoreboards.